o Affects
P.Atk. stat through the strength modifier
* CON
o affects
maximum HP and CP through the CON modifier
o affects
HP recovery speed
o affects
weight limit
o affects
underwater breath gauge
o affects
shock (stun) resistance
o affects
poison and physical bleed resistance
* DEX
o affects
Atk. Spd., Critical and Speed stats through the DEX modifier
+ each
point of dex gained makes around a 1% difference to each of those three stats
except at 43 DEX, where there is a jump of almost 2%
o affects
both Accuracy and Evasion stats directly
+ amount
gained through each point of dex varies, but as a general rule you can expect
between .75 and .45 of accuracy and evasion per point of dex gained
+ the more
dex you have, the less of these two stats you will gain by adding to dex
o affects
shield block rate
+ Rumored
to affect excellent shield defense rate
*INT
o affects
M.Atk. stat through the INT modifier
+ INT
modifier forthcoming
o affects
curse land rates through M.Atk.
* WIT
o affects
Casting Spd. stat through the WIT modifier
+ each
point of wit gained makes a 5% difference to Casting spd.
o affects
chance of magic critical hits
* MEN
o affects
M.Def. and maximum MP stats through the MEN modifier
+ each
point of men gained or lost makes a difference of 1%
o affects
MP recovery speed
o affects
curse resistance through M.Def.
o also
resists any curse not resisted by the other stats directly through the MEN
Modifier
o affects
probability of magic interruption.
Стан, яд это все тоже атрибуты, на серверной части работают
также как и святость, тьма, огонь.
Так вот тут известно что такие скиллы нужно точить на павер,
атрибут и так работает.
Также вы знаете как защитится от определенных скиллов.
Bleed
* Bleed
* Critical
Bleed (weapon SA)
* Sting
* Various
monster bleed skills.
o Drain
skills that inflict bleed such as in Forest of
the Dead are Bleed element, not Darkness.
Darkness
o Curse
Death Link
o Curse of
Shade
o Dark
Vortex
o Death
Spike
o Drain
Energy
o Gehenna
o Judgment
o Mass
Curse of Shade
o Shadow
Flare
o Shadow
Spark
o Steal
Blood
o Vampiric
Claw
o Vampiric
Touch
o various
monster skills with the typical drain animation
o There are
several player skills which look like they should be Darkness but aren't. Be
aware of this when an Overlord drains you for 1k damage even though you had
Elemental Protection and Song of Invocation or whatever.
Derangement
(aka
Mental, Charm - the name given is inconsistent)
o Antharas'
Fear and Debuff
o Arcane
Chaos
o Aura
Flash
o Banish
Seraph
o Curse of
Doom
o Day of
Doom
o Forget
o Horror
o Lure
o Mass Fear
o Peace
o Requiem
o Seal of
Mirage
o Seal of
Silence
o Shield
Slam
o Silence
o Song of
Silence
o Switch
o Sword
Symphony
o Trick
o Valakas'
Fear
o Veil
o Monster
skills that silence
Earth
o Antharas'
Breath (monster)
o Dance of
Medusa
o Decay
o Spoil
(overenchanted only)
o Spoil
Festival (overenchanted only)
Fire
o Antharas'
Bite attack
o Blaze
o Blaze
Quake
o Blazing
Circle
o Boom
Attack
o Burning
Fist
o Chill
Flame
o Corpse
Burst (summon)
o Fire
Vortex
o Flame
Strike
o Freezing
Flame
o Frost
Flame
o Inferno
o Prominence
o Rain of
Fire
o Seal of
Flame
o Valakas'
Breath, Tail and Meteor Storm attacks
o Volcano
o Wyvern
Breath
o various
monsters, you can identify it easily by the casting animation
+ Includes
when they explode
Holy
o Disrupt
Undead
o Holy
Strike
o Light
Vortex
o Might of
Heaven
o Solar
Flare
o Solar
Spark
o Touch of
Life
Paralyze
o Anchor
o Binding
Cubic
o Hold
Undead
o Lightning
Strike
o Magic
Paralyze SA
o many
monsters paralyze
Poison
o Corpse
Plague
o Critical
Poison SA
o Curse
Poison
o Poison
o Poison
Blade Dance
o Poisonous
Cloud
o Seal of
Poison
o Toxic
Smoke
o Venom
o various
monsters, as long as the skill inflicts poison
o Note:
Viper Cubic is not considered Poison attribute and no skills, passives or armor
set bonuses that have resistance to Poison will resist Viper Cubic.
Shock
o Armor
Crush
o Bluff
o Critical
Stun SA <-does Resist Shock or Majestic reduce SA'd weapons' damage on a
critical?
o Cursed
Strike
o Hammer
Crush
o Shield
Bash
o Shield
Stun
o Shock
Blast
o Shock
Stomp
o Soul
Breaker
o Spark
Cubic
o Stun
Attack
o Stun Shot
o Stunning
Fist
o Thunder
Storm
o Wild Stun
(hatchling of wind)
o various
monster skills that do the telltale stun effect
Water
o Aqua
Cubic
o Aqua
Splash
o Aqua
Swirl
o Blizzard
o Freezing
Shackle
o Freezing
Strike
o Frost
Bolt
o Frost
Wall
o Ice
Dagger
o Ice
Vortex
o Hydro
Blast
o Ice Bolt
o Raging
Waves
o Summon
Hydro Blast
o various
monsters use water skills
Wind
o Cyclone
o Demon
Wind
o Hurricane
o Mega
Storm Strike
o Tempest
o Twister
o Wind Strike
o Wind
Vortex
o lots of
monsters have wind attacks. Surprised? I knew you would be.
Процент возвращаемого опыта при Воскрешение=(BaseRes %)*(WITModifier) Максимум разогнать
за счет стата WIT это
+20%.
из-за этого одивают сеты которые дают именно WIT а не скорость каста.
Base Res %
Resurrection
level %
1 0
2 20
3 30
4 40
5 50
6 55
7 60
8 65
9 70
Mass Resurrection
level %
1 0
2 20
3 30
4 40
5 50
6 55
WIT Modifier
Точные скрытые параметры.
EarringofAntharas
Heals heal
for 10% more
MP Cost -5%
Vampiric
Rage Effect 4%
Earring of Orfen
Heals are
6% more effective
Earring of Zaken
Heals are
10% more effective
Vampiric
Rage effect 4%
Frintezza's Necklace
Resistance
to Darkness attribute +15%
Reuse Delay
-5%
Reflect 5%
of melee range physical damage
Necklace of Valakas
HP +445
P.Atk. +4%
M.Atk. +8%
Magic
Critical Rate +100%
Reuse Delay
-10%
Reflect 5%
of melee range physical damage back on the attacker